Alliance Showdown
Quick Overview

Participation Requirements:
Only alliances in the top 20 on the Alliance Power Leaderboard before the event starts can participate. Furthermore, players need to join (or already be part of) the alliance before the matchmaking phase starts, that is before 23:00 UTC on Sunday.

During the event, players can leave their alliance and if they return to the original alliance in which they started the event, they can continue earning points and rewards. But they cannot earn points nor rewards in a different alliance.

Schedule and Win Condition:
Each day, your alliance will compete against the opposing alliance and whoever has a higher total score at the end of the day (00:00 UTC) will win event points from that day. There are 13 points you can get in total which means to win, you need to score at least 7 points. This event also ties in with the Tundra Trade Route Event with points available each day for escorting and raiding trucks.


đź’ˇ Pro Tip:
Don’t burn all your items early—timing is everything. Save your best upgrades for high-point days and always keep a few tricks for the final push!

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  • If your alliance is strong on certain days (like when you’ve saved items for Chief Gear or Charm upgrades), focus your efforts there to secure key points.
  • Winning the first 4 days puts you in a great position—after that, you can relax a bit. Sometimes it’s smarter to skip a tough day rather than burn through valuable items.
  • Don’t rely too heavily on the final stage. It lasts 36 hours and your opponent might make a last-minute push using leftover items. You could lose the lead with no time to respond.
  • The event is pretty forgiving. Even if your alliance loses, you’ll still earn solid rewards by completing personal daily tasks.
  • If your alliance isn’t aiming to win or wants to save resources for bigger events like SVS or Alliance Mobilization, playing moderately is a smart move.

Stage I – Rise of the City
This stage is active for 24 hours – Day 1. Gain score from following activities:

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Stage II – Hero Development
This stage is active for 24 hours – Day 2. Gain score from following activities:

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Stage III – Pet Training
This stage is active for 24 hours – Day 3. Gain score from following activities:

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Stage IV – Gear Enhancement
This stage is active for 24 hours – Day 4. Gain score from following activities:

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*Points earned from promotion are the difference in points between training troops of the corresponding levels.

Stage V – Trade Dominion
This stage is active for 24 hours – Day 5. Gain score from following activities:

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Stage VI – Full-Scale Competition
This stage is active for 36 hours – Day 6 and 7 (ends on Sunday at 12:00 UTC). Gain score from following activities:

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Bear Hunt BasicG

Bear Hunt Guide

Troops Training Guide

State vs State

Dawn Academy

Troops Training Guide
State vs State